Auki::Ark::GPUScanner::Marker
Public Attributes
Name | |
---|---|
uint | Count |
int | CellsCount |
Vector2 | Corner1 |
Vector2 | Corner2 |
Vector2 | Corner3 |
Vector2 | Corner4 |
Vector2 | Corner1_i |
Vector2 | Corner2_i |
Vector2 | Corner3_i |
Vector2 | Corner4_i |
float | gray_0 |
float | gray_1 |
Vector2 | F0_pos |
Vector2 | F1_pos |
Vector2 | F2_pos |
Vector2 | f0_up_1 |
Vector2 | f0_up_2 |
Vector2 | f0_up_3 |
Vector2 | f0_right_1 |
Vector2 | f0_right_2 |
Vector2 | f0_right_3 |
Vector2 | f0_down_1 |
Vector2 | f0_down_2 |
Vector2 | f0_down_3 |
Vector2 | f0_left_1 |
Vector2 | f0_left_2 |
Vector2 | f0_left_3 |
Vector2 | f1_up_1 |
Vector2 | f1_up_2 |
Vector2 | f1_up_3 |
Vector2 | f1_right_1 |
Vector2 | f1_right_2 |
Vector2 | f1_right_3 |
Vector2 | f1_down_1 |
Vector2 | f1_down_2 |
Vector2 | f1_down_3 |
Vector2 | f1_left_1 |
Vector2 | f1_left_2 |
Vector2 | f1_left_3 |
Vector2 | f2_up_1 |
Vector2 | f2_up_2 |
Vector2 | f2_up_3 |
Vector2 | f2_right_1 |
Vector2 | f2_right_2 |
Vector2 | f2_right_3 |
Vector2 | f2_down_1 |
Vector2 | f2_down_2 |
Vector2 | f2_down_3 |
Vector2 | f2_left_1 |
Vector2 | f2_left_2 |
Vector2 | f2_left_3 |
Vector2 | top |
Vector2 | right |
Vector2 | down |
Vector2 | left |
Vector2 | center |
uint | FrameId |
int | BitsOffset |
uint | Id |
Public Attributes Documentation
variable Count
uint Count;
variable CellsCount
int CellsCount;
variable Corner1
Vector2 Corner1;
variable Corner2
Vector2 Corner2;
variable Corner3
Vector2 Corner3;
variable Corner4
Vector2 Corner4;
variable Corner1_i
Vector2 Corner1_i;
variable Corner2_i
Vector2 Corner2_i;
variable Corner3_i
Vector2 Corner3_i;
variable Corner4_i
Vector2 Corner4_i;
variable gray_0
float gray_0;
variable gray_1
float gray_1;
variable F0_pos
Vector2 F0_pos;
variable F1_pos
Vector2 F1_pos;
variable F2_pos
Vector2 F2_pos;
variable f0_up_1
Vector2 f0_up_1;
variable f0_up_2
Vector2 f0_up_2;
variable f0_up_3
Vector2 f0_up_3;
variable f0_right_1
Vector2 f0_right_1;
variable f0_right_2
Vector2 f0_right_2;
variable f0_right_3
Vector2 f0_right_3;
variable f0_down_1
Vector2 f0_down_1;
variable f0_down_2
Vector2 f0_down_2;
variable f0_down_3
Vector2 f0_down_3;
variable f0_left_1
Vector2 f0_left_1;
variable f0_left_2
Vector2 f0_left_2;
variable f0_left_3
Vector2 f0_left_3;
variable f1_up_1
Vector2 f1_up_1;
variable f1_up_2
Vector2 f1_up_2;
variable f1_up_3
Vector2 f1_up_3;
variable f1_right_1
Vector2 f1_right_1;
variable f1_right_2
Vector2 f1_right_2;
variable f1_right_3
Vector2 f1_right_3;
variable f1_down_1
Vector2 f1_down_1;
variable f1_down_2
Vector2 f1_down_2;
variable f1_down_3
Vector2 f1_down_3;
variable f1_left_1
Vector2 f1_left_1;
variable f1_left_2
Vector2 f1_left_2;
variable f1_left_3
Vector2 f1_left_3;
variable f2_up_1
Vector2 f2_up_1;
variable f2_up_2
Vector2 f2_up_2;
variable f2_up_3
Vector2 f2_up_3;
variable f2_right_1
Vector2 f2_right_1;
variable f2_right_2
Vector2 f2_right_2;
variable f2_right_3
Vector2 f2_right_3;
variable f2_down_1
Vector2 f2_down_1;
variable f2_down_2
Vector2 f2_down_2;
variable f2_down_3
Vector2 f2_down_3;
variable f2_left_1
Vector2 f2_left_1;
variable f2_left_2
Vector2 f2_left_2;
variable f2_left_3
Vector2 f2_left_3;
variable top
Vector2 top;
variable right
Vector2 right;
variable down
Vector2 down;
variable left
Vector2 left;
variable center
Vector2 center;
variable FrameId
uint FrameId;
variable BitsOffset
int BitsOffset;
variable Id
uint Id;