Auki::ConjureKit::Session
Abstracts the shared state of a ConjureKit multiplayer session.
Public Functions
Name | |
---|---|
Entity | GetEntity(uint entityId) Gets Entity object for a given Entity identifier. |
Entity | GetLocalParticipantEntity() Gets local ParticipantEntity. |
void | AddEntity(Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, bool persistent, Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, bool persistent, EntityFlag. |
void | DeleteEntity(uint entityId, Action onComplete) Call when you want to delete an Entity. |
void | GetComponentTypeId(string componentTypeName, Action< uint > onComplete, Action< string > onError =null) Gets the id of a component type by name. |
void | GetComponentTypeName(uint componentTypeId, Action< string > onComplete, Action< string > onError =null) Gets the name of a component type by id. |
void | AddComponentType(string componentTypeName, Action< uint > onComplete, Action< string > onError =null) Adds a component type. |
void | AddComponent(string componentTypeName, uint entityId, byte[] data, Action onComplete, Action< string > onError =null) Adds a component with a given name to an Entity. |
void | AddComponent(uint componentTypeId, uint entityId, byte[] data, Action onComplete, Action< string > onError =null) Adds a component with a given id to an Entity. |
void | DeleteComponent(string componentTypeName, uint entityId, Action onComplete, Action< string > onError =null) Deletes a component with a given name from an Entity. |
void | DeleteComponent(uint componentTypeId, uint entityId, Action onComplete, Action< string > onError =null) Deletes a component with a given id from an Entity. |
List< EntityComponent > | GetComponentsCached(uint componentTypeId) Gets a cached list of components for a component type id in the Session. |
void | GetComponents(uint componentTypeId, Action< List< EntityComponent >> onComplete, Action< string > onError =null) Gets all components for a component type id in the Session. |
bool | UpdateComponent(string componentTypeName, uint entityId, byte[] data) Update component data by component type name for a particular Entity. |
bool | UpdateComponent(uint componentTypeId, uint entityId, byte[] data) Update component data by component type id for a particular Entity. |
void | SubscribeToComponentType(uint componentTypeId, Action onComplete, Action< string > onError =null) Subscribe to updates of a component type by component type id. |
void | UnsubscribeToComponentType(uint componentTypeId, Action onComplete, Action< string > onError =null) Unsubscribe to updates of a component type by component type id. |
Pose | GetEntityPose(uint entityId) Gets the Pose for an Entity by its id. |
Pose | GetEntityPose(Entity entity) Gets the Pose for an Entity. |
void | SetEntityPose(uint entityId, Pose pose) Sets the Pose for an Entity. |
EntityComponent | GetEntityComponent(uint entityId, string componentName) Gets EntityComponent for an Entity by component type name. |
EntityComponent | GetEntityComponent(uint entityId, uint componentId) Gets EntityComponent for an Entity by component type id. |
int | GetEntityCount() Gets total number of Entity objects. |
List< Entity > | GetEntities() Gets a list of all Entity objects |
int | GetParticipantCount() Gets total number of Participant objects. |
List< uint > | GetParticipantsIds() Gets a list of Participant ids. |
List< Participant > | GetParticipants() Gets a list of all Participant objects. |
List< Entity > | GetParticipantEntities(uint participantId) Gets a list of all Entities that are owned by a specific Participant. |
void | RegisterSystem(ISystem system, Action onComplete) Registers a System. |
void | UnregisterSystem(ISystem system) Unregisters a System. |
void | UnregisterAllSystems() Unregisters all Systems. |
IList< ISystem > | GetRegisteredSystemsForComponentType(string componentTypeName) Gets a list of all registered Systems that have a specific component type by its name. |
override string | ToString() Prints the state of a Session into a readable string. |
Public Properties
Name | |
---|---|
string | Tag Write-once string that may be set by code that calls ConjureKit.Connect() to mark the connection origin of the Session. For best practices, set .Tag in the onComplete callback of ConjureKit.Connect(). The session's .Tag is automatically prepended by a string "X:" where X is a counter for the overall number of locally instantiated sessions. |
Public Attributes
Name | |
---|---|
string | Id Session identifier. |
string | Uuid (Internal) Session backend UUID. |
uint | ParticipantId Participant identifier for the currently connected user. |
bool Returns, if available, a component Type Id given a component Type Name |
Public Functions Documentation
function GetEntity
Entity GetEntity(
uint entityId
)
Gets Entity object for a given Entity identifier.
Parameters:
- entityId Entity identifier
Return: Entity object if such Entity exists or null if it doesn't
function GetLocalParticipantEntity
Entity GetLocalParticipantEntity()
Gets local ParticipantEntity.
Return: Entity object if such entity exists or null if it doesn't
function AddEntity
void AddEntity(
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- pose Desired Pose of Entity
- onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
bool persistent,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- pose Desired Pose of Entity
- persistent
true
if the Entity should persist when you've left the Session,false
if it should be removed - onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
bool persistent,
EntityFlag entityFlag,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity to the current Session.
Parameters:
- pose Desired Pose of Entity
- persistent
true
if the Entity should persist when you've left the Session,false
if it should be removed - entityFlag Entity flag for the added Entity
- onComplete Callback on success
- onError Callback on error
function DeleteEntity
void DeleteEntity(
uint entityId,
Action onComplete
)
Call when you want to delete an Entity.
Parameters:
- entityId Entity id
- onComplete Callback on success
function GetComponentTypeId
void GetComponentTypeId(
string componentTypeName,
Action< uint > onComplete,
Action< string > onError =null
)
Gets the id of a component type by name.
Parameters:
- componentTypeName Component type name
- onComplete Callback on success
- onError Callback on error
function GetComponentTypeName
void GetComponentTypeName(
uint componentTypeId,
Action< string > onComplete,
Action< string > onError =null
)
Gets the name of a component type by id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function AddComponentType
void AddComponentType(
string componentTypeName,
Action< uint > onComplete,
Action< string > onError =null
)
Adds a component type.
Parameters:
- componentTypeName Component type name
- onComplete Callback on success that returns component type id
- onError Callback on error
function AddComponent
void AddComponent(
string componentTypeName,
uint entityId,
byte[] data,
Action onComplete,
Action< string > onError =null
)
Adds a component with a given name to an Entity.
Parameters:
- componentTypeName Component type name
- entityId Id of Entity to which the component will be attached
- data Component data
- onComplete Callback on success
- onError Callback on error
function AddComponent
void AddComponent(
uint componentTypeId,
uint entityId,
byte[] data,
Action onComplete,
Action< string > onError =null
)
Adds a component with a given id to an Entity.
Parameters:
- componentTypeId Component type id
- entityId Id of Entity to which the component will be attached
- data Component data
- onComplete Callback on success
- onError Callback on error
function DeleteComponent
void DeleteComponent(
string componentTypeName,
uint entityId,
Action onComplete,
Action< string > onError =null
)
Deletes a component with a given name from an Entity.
Parameters:
- componentTypeName Component type name
- entityId Id of Entity to which the component will be attached
- onComplete Callback on success
- onError Callback on error
function DeleteComponent
void DeleteComponent(
uint componentTypeId,
uint entityId,
Action onComplete,
Action< string > onError =null
)
Deletes a component with a given id from an Entity.
Parameters:
- componentTypeId Component type id
- entityId Id of Entity to which the component will be attached
- onComplete Callback on success
- onError Callback on error
function GetComponentsCached
List< EntityComponent > GetComponentsCached(
uint componentTypeId
)
Gets a cached list of components for a component type id in the Session.
Parameters:
- componentTypeId Component type id
function GetComponents
void GetComponents(
uint componentTypeId,
Action< List< EntityComponent >> onComplete,
Action< string > onError =null
)
Gets all components for a component type id in the Session.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success with a list of EntityComponents
- onError Callback on error
function UpdateComponent
bool UpdateComponent(
string componentTypeName,
uint entityId,
byte[] data
)
Update component data by component type name for a particular Entity.
Parameters:
- componentTypeName Component type name
- entityId Entity id which should have its component data updated
- data Component data
Return: bool indicating success or failure of putting update message on send queue
function UpdateComponent
bool UpdateComponent(
uint componentTypeId,
uint entityId,
byte[] data
)
Update component data by component type id for a particular Entity.
Parameters:
- componentTypeId Component type id
- entityId Entity id which should have its component data updated
- data Component data
Return: bool indicating success or failure of putting update message on send queue
function SubscribeToComponentType
void SubscribeToComponentType(
uint componentTypeId,
Action onComplete,
Action< string > onError =null
)
Subscribe to updates of a component type by component type id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function UnsubscribeToComponentType
void UnsubscribeToComponentType(
uint componentTypeId,
Action onComplete,
Action< string > onError =null
)
Unsubscribe to updates of a component type by component type id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function GetEntityPose
Pose GetEntityPose(
uint entityId
)
Gets the Pose for an Entity by its id.
Parameters:
- entityId Entity id
Return: Pose of Entity
function GetEntityPose
Pose GetEntityPose(
Entity entity
)
Gets the Pose for an Entity.
Parameters:
- entity Entity object
Return: Pose of Entity
function SetEntityPose
void SetEntityPose(
uint entityId,
Pose pose
)
Sets the Pose for an Entity.
Parameters:
- entityId Entity id
- pose Desired new Pose
function GetEntityComponent
EntityComponent GetEntityComponent(
uint entityId,
string componentName
)
Gets EntityComponent for an Entity by component type name.
Parameters:
- entityId Entity id
- componentName Component type name
Return: EntityComponent if it exists or null if it doesn't
function GetEntityComponent
EntityComponent GetEntityComponent(
uint entityId,
uint componentId
)
Gets EntityComponent for an Entity by component type id.
Parameters:
- entityId Entity id
- componentId Component type id
Return: EntityComponent if it exists or null if it doesn't
function GetEntityCount
int GetEntityCount()
Gets total number of Entity objects.
Return: Total count of Entity objects
function GetEntities
List< Entity > GetEntities()
Gets a list of all Entity objects
Return: List of Entity objects
function GetParticipantCount
int GetParticipantCount()
Gets total number of Participant objects.
Return: Total count of Participant objects
function GetParticipantsIds
List< uint > GetParticipantsIds()
Gets a list of Participant ids.
Return: List of Participant ids
function GetParticipants
List< Participant > GetParticipants()
Gets a list of all Participant objects.
Return: List of Participant objects
function GetParticipantEntities
List< Entity > GetParticipantEntities(
uint participantId
)
Gets a list of all Entities that are owned by a specific Participant.
Parameters:
- participantId Participant identifier
Return: List of Entity objects
function RegisterSystem
void RegisterSystem(
ISystem system,
Action onComplete
)
Registers a System.
Parameters:
- system System that will be registered
- onComplete Callback on success
function UnregisterSystem
void UnregisterSystem(
ISystem system
)
Unregisters a System.
Parameters:
- system System that will be unregistered
function UnregisterAllSystems
void UnregisterAllSystems()
Unregisters all Systems.
function GetRegisteredSystemsForComponentType
IList< ISystem > GetRegisteredSystemsForComponentType(
string componentTypeName
)
Gets a list of all registered Systems that have a specific component type by its name.
Parameters:
- componentTypeName Component type name
Return: List of registered Systems with given component type
function ToString
override string ToString()
Prints the state of a Session into a readable string.
Return: Printable string of the Session
Public Property Documentation
property Tag
string Tag;
Write-once string that may be set by code that calls ConjureKit.Connect() to mark the connection origin of the Session. For best practices, set .Tag in the onComplete
callback of ConjureKit.Connect(). The session's .Tag is automatically prepended by a string "X:" where X is a counter for the overall number of locally instantiated sessions.
Public Attributes Documentation
variable Id
string Id;
Session identifier.
variable Uuid
string Uuid;
(Internal) Session backend UUID.
variable ParticipantId
uint ParticipantId;
Participant identifier for the currently connected user.
variable bool
bool;
Returns, if available, a component Type Id given a component Type Name
Parameters:
- componentTypeName The component type name
Return: If a type id was already present in cache, true is returned with its type id