Changelog
All notable changes to the Dagaz module will be documented in this file.
Latest release
Dagaz [0.7.1] - 2023-10-20
Added
RoomPlan support. When enabled, RoomPlan surface and obstacle features are reported to the session and also added as GameObjects to your Unity scene.
Added feature points, and depth map input processors to our Android backend. They contribute directly to Dagaz's Occupancy Map and enable our mesh extraction pipeline for Android.
Added Ceres solver support to Dagaz. The exposed C# Unity interface allows to create, set up, and solve Non-Linear Optimization problems from your Unity projects.
Previous releases
Dagaz [0.7.0] - 2023-10-9
Added
- We are releasing the Mesh Extractor which is our first implemented output processor, leveraging this release refactor.
- Mesh Extractor looks at the occupancy grid and using the information about the surface (the level set 0) creates a triangle mesh.
Changed
- Complete refactoring of Dagaz with an improved data processing pipeline. Input and output processing now have clear interfaces and run independently and in their own thread.
Removed
- Note, this release is missing some of the older releases' features, in particular the Volumetric Features. They will be added back as a proper extractor in an upcoming version.
Dagaz [0.6.15] - 2023-09-18
- Updated module to support the newly released Conjurekit
Dagaz [0.6.12] - [Alpha Release] - 2023-04-27
Added
Introntroducing a new in-development feature: Volumetric Features
- Detection of occupied space in the real world (during a ConjureKit session)
- Uses a new component type
auki.dagaz.volumetric_feature
- Automatically creates an entity and updates its shape/pose with the collected spatial information
Automatic Oriented Bounding Box (OBB) generation
- Approximates the shape and pose of real-world objects
- When created by a participant, they are shared in the session
- They are NOT collaboratively created: this ability will be added in a future release