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Changelog

All notable changes to the Dagaz module will be documented in this file.

Latest release

Dagaz [0.7.1] - 2023-10-20

Added

  • RoomPlan support. When enabled, RoomPlan surface and obstacle features are reported to the session and also added as GameObjects to your Unity scene.

  • Added feature points, and depth map input processors to our Android backend. They contribute directly to Dagaz's Occupancy Map and enable our mesh extraction pipeline for Android.

  • Added Ceres solver support to Dagaz. The exposed C# Unity interface allows to create, set up, and solve Non-Linear Optimization problems from your Unity projects.

Previous releases

Dagaz [0.7.0] - 2023-10-9

Added

  • We are releasing the Mesh Extractor which is our first implemented output processor, leveraging this release refactor.
  • Mesh Extractor looks at the occupancy grid and using the information about the surface (the level set 0) creates a triangle mesh.

Changed

  • Complete refactoring of Dagaz with an improved data processing pipeline. Input and output processing now have clear interfaces and run independently and in their own thread.

Removed

  • Note, this release is missing some of the older releases' features, in particular the Volumetric Features. They will be added back as a proper extractor in an upcoming version.

Dagaz [0.6.15] - 2023-09-18

  • Updated module to support the newly released Conjurekit

Dagaz [0.6.12] - [Alpha Release] - 2023-04-27

Added

  • Introntroducing a new in-development feature: Volumetric Features

    • Detection of occupied space in the real world (during a ConjureKit session)
    • Uses a new component type auki.dagaz.volumetric_feature
    • Automatically creates an entity and updates its shape/pose with the collected spatial information
  • Automatic Oriented Bounding Box (OBB) generation

    • Approximates the shape and pose of real-world objects
    • When created by a participant, they are shared in the session
    • They are NOT collaboratively created: this ability will be added in a future release