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Changelog

All notable changes to the Odal module will be documented in this file.

Latest release

Odal [0.6.15] - 2023-09-18

Fixed

  • Resetting animation clip when the application is brought back from the background to the foreground
  • Handling of animations for asset instances that are enqueued for instantiation (but not yet instantiated)
  • Updated module to support the newly released Conjurekit

Previous releases

Odal [0.6.9] - 2023-04-27

Changed

  • Adapted to support new ECS API
  • Updated Instantiate method
    • the onComplete parameter will not return an AssetInstanceId (uint) anymore
    • the onError parameter will now return a string describing the error
  • Changed/extended the Animate method for future support of different actions
    • Added a new optional parameter actionType of type AnimationAction
    • Only AnimationAction.PLAY action is now available (same behavior as in 0.5)

Removed

  • Removed dependency from Vikja
  • Removed Vikja parameter from the constructor
  • Assets Instances in the scene are now uniquely identified by EntityId + AssetId

Odal [0.5.23] - 2023-03-13

Changed

  • No need to call Odal.Init() anymore; this function no longer has any effect and is deprecated (so ConjureKit.Connect() may be called directly after all modules have been instantiated and added to ConjureKit)
  • Better and more descriptive error handling
  • Leaner and less error-prone logic

Deprecated

  • Init() has been deprecated in favour of _Init() which is managed internally by ConjureKit. The old Init() method will still work for older versions for backward-compatibility reasons.

Odal [0.5.7] - 2022-11-09

Changed

  • AukiDebug log messages consistently use AukiDebug.LogInfo
  • Updated samples

Odal [0.5.0] - 2022-10-17

Changed

  • Updated namespace to Auki.ConjureKit.Odal.*
  • Updated package name and description
  • Newtonsoft JSON reference bumped to 3.0.2
  • Updated samples