Changelog
All notable changes to the Odal module will be documented in this file.
Latest release
Odal [0.6.15] - 2023-09-18
Fixed
- Resetting animation clip when the application is brought back from the background to the foreground
- Handling of animations for asset instances that are enqueued for instantiation (but not yet instantiated)
- Updated module to support the newly released Conjurekit
Previous releases
Odal [0.6.9] - 2023-04-27
Changed
- Adapted to support new ECS API
- Updated
Instantiate
method- the onComplete parameter will not return an AssetInstanceId (uint) anymore
- the onError parameter will now return a string describing the error
- Changed/extended the
Animate
method for future support of different actions- Added a new optional parameter actionType of type
AnimationAction
- Only
AnimationAction.PLAY
action is now available (same behavior as in 0.5)
- Added a new optional parameter actionType of type
Removed
- Removed dependency from Vikja
- Removed
Vikja
parameter from the constructor - Assets Instances in the scene are now uniquely identified by EntityId + AssetId
Odal [0.5.23] - 2023-03-13
Changed
- No need to call
Odal.Init()
anymore; this function no longer has any effect and is deprecated (soConjureKit.Connect()
may be called directly after all modules have been instantiated and added to ConjureKit) - Better and more descriptive error handling
- Leaner and less error-prone logic
Deprecated
Init()
has been deprecated in favour of_Init()
which is managed internally by ConjureKit. The oldInit()
method will still work for older versions for backward-compatibility reasons.
Odal [0.5.7] - 2022-11-09
Changed
AukiDebug
log messages consistently useAukiDebug.LogInfo
- Updated samples
Odal [0.5.0] - 2022-10-17
Changed
- Updated namespace to
Auki.ConjureKit.Odal.*
- Updated package name and description
- Newtonsoft JSON reference bumped to 3.0.2
- Updated samples