struct BitwiseNativeArrayView NativeArray View interface constrained to read-only operation, which indexes single bits in the array. This tool allows to pass a span of any existing NativeArray of bits without need of copying.
class CoordinateEnvironment Holds transformation matrices and converts points, directions and poses from one coordinate system to another.
namespace DebugStorage
class DebugFrameCalibrationData Represents debug frame calibration data, including detected corners.
class DebugFrameData Represents frame data for debug purposes, which include
class DebugFrameStorage A utility class for managing and storing debug frame data, including calibration data and video feed frames.
struct EstimatedPoseData Represents a screenshot of estimated pose data at a specific timestamp. It includes
class MetadataEncodingUtility A utility class for encoding and decoding metadata inside a textures as pixels.
class DefaultTextureToNDCMatrices Provides utility methods for calculating the texture-to-NDC (normalized coordinates) matrix in various screen orientations. This functionality is provided for each use case supported in Unity.