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Classes

  • namespace Auki
    • namespace ConjureKit
      • namespace Manna
        • struct BitwiseNativeArrayView
          NativeArray View interface constrained to read-only operation, which indexes single bits in the array. This tool allows to pass a span of any existing NativeArray of bits without need of copying.
        • namespace CV
        • struct CalibrationFailureData
          Represents data related to a calibration failure event.
        • class CoordinateEnvironment
          Holds transformation matrices and converts points, directions and poses from one coordinate system to another.
        • namespace DebugStorage
          • class DebugFrameCalibrationData
            Represents debug frame calibration data, including detected corners.
          • class DebugFrameData
            Represents frame data for debug purposes, which include
          • class DebugFrameStorage
            A utility class for managing and storing debug frame data, including calibration data and video feed frames.
          • struct EstimatedPoseData
            Represents a screenshot of estimated pose data at a specific timestamp. It includes
          • class MetadataEncodingUtility
            A utility class for encoding and decoding metadata inside a textures as pixels.
        • class DefaultTextureToNDCMatrices
          Provides utility methods for calculating the texture-to-NDC (normalized coordinates) matrix in various screen orientations. This functionality is provided for each use case supported in Unity.
        • class FramestampOutOfBoundsException
          Represents an exception thrown when a framestamp is outside the expected range.
        • class Lighthouse
          Represents a Lighthouse - object recognized through computer vision that can be used to calculate a relative Pose.
        • class LighthousePose
          Data for a static Lighthouse Pose that belongs to a specific domain.
        • class Manna
          Functionalities of the Manna module are enabled by instantiating a [Manna](/#) object while passing your instance of ConjureKit
        • class Matrix4x4Extensions
          A static class containing extension methods for the Matrix4x4 type.
        • class ScreenToNDCMatrices
          Creates matrices for screen to NDC conversion.
        • class StaticLighthouseData
          Data for a static Lighthouse.
        • class TimestampOutOfBoundsException
          Represents an exception thrown when a timestamp is outside the expected range.
        • class Util
          Utility class for screen and device-related operations.
  • namespace Auki::Barcode
  • namespace Auki::Barcode::Common
  • namespace Auki::Barcode::QrCode
  • namespace Auki::ConjureKit::Hagall::Messages
  • namespace Auki::Util
  • namespace Debug
  • namespace Newtonsoft::Json
  • namespace Newtonsoft::Json::Bson
  • namespace Object
  • namespace System
  • namespace System::Collections
  • namespace System::Collections::Generic
  • namespace System::Diagnostics
  • namespace System::IO
  • namespace System::Linq
  • namespace System::Reflection
  • namespace System::Runtime::CompilerServices
  • namespace System::Runtime::InteropServices
  • namespace System::Runtime::Serialization::Formatters::Binary
  • namespace System::Text
  • namespace System::Threading
  • namespace System::Threading::Tasks
  • class TextureDraw
  • namespace Unity::Collections
  • namespace Unity::Mathematics
  • namespace UnityEngine
    • struct Mathd
      A struct that provides mathematical constants and functions using double-precision (double) values.
    • struct Vector2d
      A struct representing a 2D vector with double precision.
    • struct Vector3d
      Represents a 3D vector with double-precision floating-point components.
    • class VectorConversionExtensions
      Provides extension methods for converting between Unity's Vector types and their double-precision equivalents.
  • namespace UnityEngine::Experimental::Rendering
  • namespace UnityEngine::Internal
  • namespace UnityEngine::Networking
  • namespace UnityEngine::Rendering
  • namespace ZXingDecoder