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Auki::ConjureKit::Manna::LighthousePose

Data for a static Lighthouse Pose that belongs to a specific domain.

Public Functions

Name
boolIsEqualToIdentityPose()
Checks if pose is identity

Public Attributes

Name
stringdomainId
Id for a domain which contains the Lighthouse.
stringdomainName
Id for a domain which contains the Lighthouse.
DateTimeaddedToDomainAt
Time at which the Lighthouse was added to this domain.
DateTimeplacedAt
Time at which the Lighthouse was assigned this Pose.
floatpx
Position vector X-component in OpenGL format.
floatpy
Position vector Y-component in OpenGL format.
floatpz
Position vector Z-component in OpenGL format.
floatrx
Rotation quaternion X-component in OpenGL format.
floatry
Rotation quaternion Y-component in OpenGL format.
floatrz
Rotation quaternion Z-component in OpenGL format.
floatrw
Rotation quaternion W-component in OpenGL format.

Public Functions Documentation

function IsEqualToIdentityPose

bool IsEqualToIdentityPose()

Checks if pose is identity

Return: True if identity

Public Attributes Documentation

variable domainId

string domainId;

Id for a domain which contains the Lighthouse.

variable domainName

string domainName;

Id for a domain which contains the Lighthouse.

variable addedToDomainAt

DateTime addedToDomainAt;

Time at which the Lighthouse was added to this domain.

variable placedAt

DateTime placedAt;

Time at which the Lighthouse was assigned this Pose.

variable px

float px;

Position vector X-component in OpenGL format.

variable py

float py;

Position vector Y-component in OpenGL format.

variable pz

float pz;

Position vector Z-component in OpenGL format.

variable rx

float rx;

Rotation quaternion X-component in OpenGL format.

variable ry

float ry;

Rotation quaternion Y-component in OpenGL format.

variable rz

float rz;

Rotation quaternion Z-component in OpenGL format.

variable rw

float rw;

Rotation quaternion W-component in OpenGL format.